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ANACONDA

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Everything posted by ANACONDA

  1. Not in free Brother @Bilal Hashim
  2. This post is all about how you can monetize your content on YouTube to start generating revenie. The are four golden rules to making money on YouTube, and they are: You need to have 1,000 subscribers on your YouTube channel Your videos have generated 4,000 Watch Time hours over the last 12 months You comply with all YouTube's policies and guidelines You have an AdSense account set up #1 The YouTube Partner Program Requirements Commonly known as the YouTube Partner Program, or YPP for short, you'll need to hit all four requirements before your channel will be accepted. Let's start with the 1,000 subscribers. This one is pretty straightforward, it doesn't matter how long it takes you to get to 1,000 subscribers, once you hit that milestone, you've reached that requirement. As well as 1,000 subscribers, you also need 4,000 hours of Watch Time on your videos over the last 12 months. There is some confusion with this one, so let me try and clarify that. First of all, this is not about how much video content you, the YouTube creator watch. This is all about how much video content is watched on your channel from people all across the world. It’s all those hours of video that people have watched on your channel in the last 12 months (from any given date). You could well have well 4,000 hours of Watch Time over the lifetime of your channel, but it's only the last 12 months that count for YouTube Partner Program requirements. Another couple of things to tell you about Watch Time. Live streams do count towards that total. Unlisted videos also count towards that total. But if you delete any videos, that Watch Time will be removed from your channel Watch Time hours. And one more final thing, if you are already in the YouTube Partner Program, and if your channel falls below 4,000 hours of Watch Time, YouTube won't automatically remove you from the partner program, but they can do it at their discretion #2 Following YouTube Rules for Monetization Next on the list is the rule book. If you want to monetize your content, you need to make sure you stick to it, as YouTube state: When you apply for the YouTube Partner Program, you'll go through a standard review process to see whether your channel meets YouTube's policy and guidelines. Only channels that meet them will be accepted into the program. YouTube also constantly check channels in the program to see whether they continue to meet YouTube's policies and guidelines. These policies and guidelines that are very comprehensive, given all of the growing pains YouTube have had of finding the right balance between creators, viewers, and advertisers. I highly recommend familiarizing yourself with these policies and guidelines if you want to monetize your content in the future. However, if you are in a TLDR mood, to summarize, apply common sense. If you think a video might be inappropriate, chances are it is, and you make such content at your own risk. #3 Copyright and Monetization Policies on YouTube Among YouTube's policies and guidelines is the huge topic of copyrighted material. Essentially, if you use other people's work, then you could be using copyrighted material without their permission, and YouTube does not want you to do that. It will almost certainly get you demonetized or prevent you from entering the YouTube Partner Program. Let's look at this in a little more detail. For most of you, this is the most important monetization policy. You have to make sure that you're adding value to any third party content you monetize, and that your content has significant original commentary, educational value, or editorialized statement. And let's be clear, that still might not be enough. This does not give you a license to use other people's content in your videos all the time, because if you do, YouTube may use this as an argument not to monetize your content. YouTube confirms that if all or most of your channel is dedicated to reused content, and you're not transforming the original work by adding your own unique value, then your channel is not eligible for the YouTube Partner Program. The spirit of this policy is to make sure that YouTube are incentivizing unique and original content into the YouTube Partner Program, and that YouTube are protecting and rewarding the creators who work hard on original content. Now, some may see YouTube's spirit of a policy as an excuse to demonetize channels they don't want in the monetization program, but let's have a look at it from this point of view. You spent days, hours creating a magnificent piece of content, and it goes viral on YouTube. And then a dozen random video creators steal that content, upload it, generate hundreds of thousands of views, and end up profiting handsomely from it. How would you feel if that happened? That's what YouTube is trying to protect - original content from video creators. Admittedly, reused, duplicate content, and copyright content is a broad gray area on YouTube, and they don't always get it right. And you may look at some channels on YouTube and see that they're clearly flaunting these rules. Well, you don't know what their individual circumstances are, they may have permission to use that content, or they may get caught in the future, and you don't want to follow the examples of channels that are doing this. It's not a road to success. Ultimately YouTube is the gatekeeper. They hold all of the keys. You are on rented ground, and if you flaunt these rules, and break them, then don't be surprised when YouTube comes after you. #4 Linking a Google Adsense Account with a YouTube Channel If you are going to earn money from your videos, YouTube needs a way to pay you, and at least to begin with, this will be done through an AdSense account. A few things you need to know about this, if you already have an AdSense account, you can use that. You can connect multiple channels to one AdSense account, and if you haven't got an AdSense account, you can set one up during the YouTube Partner Program application process.
  3. This post is all about how you can monetize your content on YouTube to start generating revenie. The are four golden rules to making money on YouTube, and they are: You need to have 1,000 subscribers on your YouTube channel Your videos have generated 4,000 Watch Time hours over the last 12 months You comply with all YouTube's policies and guidelines You have an AdSense account set up #1 The YouTube Partner Program Requirements Commonly known as the YouTube Partner Program, or YPP for short, you'll need to hit all four requirements before your channel will be accepted. Let's start with the 1,000 subscribers. This one is pretty straightforward, it doesn't matter how long it takes you to get to 1,000 subscribers, once you hit that milestone, you've reached that requirement. As well as 1,000 subscribers, you also need 4,000 hours of Watch Time on your videos over the last 12 months. There is some confusion with this one, so let me try and clarify that. First of all, this is not about how much video content you, the YouTube creator watch. This is all about how much video content is watched on your channel from people all across the world. It’s all those hours of video that people have watched on your channel in the last 12 months (from any given date). You could well have well 4,000 hours of Watch Time over the lifetime of your channel, but it's only the last 12 months that count for YouTube Partner Program requirements. Another couple of things to tell you about Watch Time. Live streams do count towards that total. Unlisted videos also count towards that total. But if you delete any videos, that Watch Time will be removed from your channel Watch Time hours. And one more final thing, if you are already in the YouTube Partner Program, and if your channel falls below 4,000 hours of Watch Time, YouTube won't automatically remove you from the partner program, but they can do it at their discretion #2 Following YouTube Rules for Monetization Next on the list is the rule book. If you want to monetize your content, you need to make sure you stick to it, as YouTube state: When you apply for the YouTube Partner Program, you'll go through a standard review process to see whether your channel meets YouTube's policy and guidelines. Only channels that meet them will be accepted into the program. YouTube also constantly check channels in the program to see whether they continue to meet YouTube's policies and guidelines. These policies and guidelines that are very comprehensive, given all of the growing pains YouTube have had of finding the right balance between creators, viewers, and advertisers. I highly recommend familiarizing yourself with these policies and guidelines if you want to monetize your content in the future. However, if you are in a TLDR mood, to summarize, apply common sense. If you think a video might be inappropriate, chances are it is, and you make such content at your own risk. #3 Copyright and Monetization Policies on YouTube Among YouTube's policies and guidelines is the huge topic of copyrighted material. Essentially, if you use other people's work, then you could be using copyrighted material without their permission, and YouTube does not want you to do that. It will almost certainly get you demonetized or prevent you from entering the YouTube Partner Program. Let's look at this in a little more detail. For most of you, this is the most important monetization policy. You have to make sure that you're adding value to any third party content you monetize, and that your content has significant original commentary, educational value, or editorialized statement. And let's be clear, that still might not be enough. This does not give you a license to use other people's content in your videos all the time, because if you do, YouTube may use this as an argument not to monetize your content. YouTube confirms that if all or most of your channel is dedicated to reused content, and you're not transforming the original work by adding your own unique value, then your channel is not eligible for the YouTube Partner Program. The spirit of this policy is to make sure that YouTube are incentivizing unique and original content into the YouTube Partner Program, and that YouTube are protecting and rewarding the creators who work hard on original content. Now, some may see YouTube's spirit of a policy as an excuse to demonetize channels they don't want in the monetization program, but let's have a look at it from this point of view. You spent days, hours creating a magnificent piece of content, and it goes viral on YouTube. And then a dozen random video creators steal that content, upload it, generate hundreds of thousands of views, and end up profiting handsomely from it. How would you feel if that happened? That's what YouTube is trying to protect - original content from video creators. Admittedly, reused, duplicate content, and copyright content is a broad gray area on YouTube, and they don't always get it right. And you may look at some channels on YouTube and see that they're clearly flaunting these rules. Well, you don't know what their individual circumstances are, they may have permission to use that content, or they may get caught in the future, and you don't want to follow the examples of channels that are doing this. It's not a road to success. Ultimately YouTube is the gatekeeper. They hold all of the keys. You are on rented ground, and if you flaunt these rules, and break them, then don't be surprised when YouTube comes after you. #4 Linking a Google Adsense Account with a YouTube Channel If you are going to earn money from your videos, YouTube needs a way to pay you, and at least to begin with, this will be done through an AdSense account. A few things you need to know about this, if you already have an AdSense account, you can use that. You can connect multiple channels to one AdSense account, and if you haven't got an AdSense account, you can set one up during the YouTube Partner Program application process.
  4. ANACONDA

    Forum Rules

    Forum Rules Explicit Content [+2 Points] Any content that is considered unacceptable by the general public. This includes but not limited to Gory/graphic images of families, or children, and Pornography. Offensive Language or Content [+2 Points] Any content that may offend a race, religion, or a member of the community. Spam [+2 Points] Posting short sentences or short words on a post or multiple posts. Topic Bumping/Replying to other members report [+2 Points] Replying to another members report which has no sort of involvement related to you. Harassment [+5 Points] Excessively targeting a Member or staff member. Excessively messaging a player or staff member. Trolling [+2 Points] Replies to a topic that has nothing to do with the continuation of the topic itself. Re-posting a Closed Ban Appeal [+1 Points] Re-posting of a closed or solved ban appeal where the decision has already been made in attempts to get a different outcome. Creating Accounts to Break Rules [+10 Points] Making forum accounts to break forum rules. Forum Warning Point System 5 Active Points = 1 Month Ban 10 Active Points = 3 Month Ban 20 Active Points = Permanent Ban
  5. If you had the opportunity to use one, who would you use? Which performance of what you think is best for you? @Muhammad Romeel
  6. Lets Talk about Top 3 Banks of Pakistan To Receive Your Online Payment Directly To Your Bank Account: 1) ABL – (Allied Bank Limited It’s one of my favorite bank account to receive my Google AdSense payments. You just need to open a business account and whenever Google AdSense sends you the amount. You will probably going to receive it in 1 to 3 working days. The timing could be less or more, but if there is no holidays you are for sure going to receive it between 1 to 3 days, straight into your bank account. Required Things Before Receiving Your Online Payments into Your Bank Account: Swift/BIC = ABPAPKKA ABL Team That Handles Google AdSense Payments = 021 (35370500) 2) UBL – (United Bank Limited It’s on my second top list, I have received amount from it, I have never faced any issues from this bank too. This bank also takes about 1 to 3 days to credit your amount into your bank account. If Google or other Platform send you the amount on holidays, it may take longer than 5 or 6 days to get credited your amount into bank. Required Things Before Receiving Your Online Payments into Your Bank Account: Swift/BIC = UNILPKKA Remittance Department = 021 (99217334-38) 3) HBL – (Habib Bank Limited HBL is the very first bank that I used to receive my payments from Google AdSense. But it’s one of the worst bank in terms of receiving payments from AdSense. WHY? Because other banks will credit your amount automatically, while HBL requires Remittance Form. Which you need to fill and then they will send this form to remittance department, than they will credit your amount. If you don’t have time, and you are busy, I don’t’ recommend HBL. Of course, you are going to receive your amount, but it takes Remittance Form to submit first then than you will receive your payments. Required Things Before Receiving Your Online Payments into Your Bank Account: Swift/BIC = HABBPKKA Remittance = +92 (21111555425) WHICH BANK DO I RECOMMAND THE MOST? ABL
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  9. We have a new Horizon Zero Dawn PC patch, and it's more interesting than the last ones. Guerrilla Games rolled out patch 1.04 for the PC version of Horizon Zero Dawn this morning. This week's patch follows 1.03, released exactly one week ago. Along with a number of bug fixes, the new update really does address game performance issues. It's a slight boost, per the patch notes, but it's the first attempt to address game performance issues on PC. Guerrilla says CPU performance should be improved. Depending on your CPU / GPU combination, you will see between 1 and 10% increase. The update also addressed the drop in frame rate that sometimes occurs in scene / talk camera cuts. Speaking of cutscenes, texture pop-in should no longer occur in scenes. Other welcome additions include a fix for color banding when running the game in HDR. There was also an issue creating flickering artifacts in volumetric effects, which has now been fixed. Adaptive Performance settings, which many rely on to maintain a locked frame rate, should no longer cause lighting issues. Outside of that, you will find many solutions to the causes of failures. Unfortunately the list of known issues remains intact. See the full changelog below.
  10. We have a new Horizon Zero Dawn PC patch, and it's more interesting than the last ones. Guerrilla Games rolled out patch 1.04 for the PC version of Horizon Zero Dawn this morning. This week's patch follows 1.03, released exactly one week ago. Along with a number of bug fixes, the new update really does address game performance issues. It's a slight boost, per the patch notes, but it's the first attempt to address game performance issues on PC. Guerrilla says CPU performance should be improved. Depending on your CPU / GPU combination, you will see between 1 and 10% increase. The update also addressed the drop in frame rate that sometimes occurs in scene / talk camera cuts. Speaking of cutscenes, texture pop-in should no longer occur in scenes. Other welcome additions include a fix for color banding when running the game in HDR. There was also an issue creating flickering artifacts in volumetric effects, which has now been fixed. Adaptive Performance settings, which many rely on to maintain a locked frame rate, should no longer cause lighting issues. Outside of that, you will find many solutions to the causes of failures. Unfortunately the list of known issues remains intact. See the full changelog below.
  11. Horizon Zero Dawn PC requirements Horizon Zero Dawn - Minimum Specs Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i5-2500K @ 3.3GHz or AMD FX 6300 @ 3.5GHz Memory: 8GB of RAM Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB) DirectX: Version 12 Storage: 100 GB available space Horizon Zero Dawn - Recommended Specs Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i7-4770K @ 3.5GHz or Ryzen 5 1500X @ 3.5GHz Memory: 16GB of RAM Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB) DirectX: Version 12 Storage: 100 GB available space Keep in mind that these specs refer to the desktop versions of these cards, so if you're toting a laptop around with a GTX 1060 GPU, it might not hit the recommended specs as intended.
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  14. Google noted in November last year that it wants Stadia to run on every screen and now the program giant has started testing its subscription-based game service on non-Pixel Android phones. There are reports coming in from Stadia subscribers opening its Android app on their non-Pixel devices and seeing “This screen” appear as an choice to choose where to play, that means a Chrome cast Ultra or computer, Google reported recently. The option seems to disappear after only one game, suggesting the just about random nature of the testing process. The company recently released the last batch of games it promised for 2019, including Borderlands 3 and Dragon Ball Xenoverse 2 while Ghost Recon Breakpoint is coming soon.
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  16. Sony hasn't said much about the console since April, when WIRED released the story about development efforts on what was then known only as the "next-gen console." In fact, the company has not said anything. Sony skipped this year's E3 gaming show, a void during which Microsoft revealed details about its own next-gen console, a successor to the Xbox One only referred to as Project Scarlett. Like the PS5, Scarlett will feature a CPU based on AMD's Ryzen line and a GPU based on its Navi family; Like the PS5, it will ditch the spinning hard drive for a solid state drive. Now, however, in a conference room at Sony's US headquarters, Ryan and systems architect Mark Cerny are eager to share details. Before they do, Cerny wants to clarify something. The last time we talked about the next console, he talked about its ability to support ray tracing, a technique that can enable complex lighting and sound effects in 3D environments. Given the many questions he has received since then, he fears he has been ambiguous about how the PS5 would achieve this, and confirms that it is not a solution at the software level, which some feared. "There is ray-tracing acceleration in the GPU hardware," he says, "which I think is the statement that people were looking for." (A belief born from my own mentions on Twitter, which for a couple of weeks in April made a graphics rendering technique seem like the only thing the internet had ever cared about.) With that in hand, let's get back to the PS5's solid-state drive, which Cerny first praised for how it can turn loading time from a nuisance to a blink of an eye. It's not just the speed that makes the SSD formidable, he says, but the efficiency it offers. Think of a game console's hard drive, spinning like a 5400 rpm vinyl record. In order for the console to read a piece of information from the drive, it first has to send the record head, like a spinning needle, to find it. Each "search", as it is known, may take only a few milliseconds, but the searches add up. To minimize these, developers will often duplicate certain game assets to form contiguous blocks of data, which the drive can read faster. We are talking about common things here: streetlights, anonymous passersby. But the data also adds up. "If you watch a game like Marvel's Spider-Man," says Cerny, "there is some data duplicated 400 times on the hard drive." The SSD eliminates the need for all that duplication, so its raw read speed is not only dramatically faster than a hard drive, but it also saves crucial space. How developers will leverage that space will likely be different; some may choose to build a larger or more detailed game world, others may be content to reduce the size of games or patches. Either way, physical games for the PS5 will use 100GB optical discs, inserted into an optical drive that doubles as a 4K Blu-ray player. However, the installation of the game (which is mandatory, given the speed difference between the SSD and the optical drive) will be a little different than on the PS4. This time, helped in part by the simplified gaming data possible with the SSD, Sony is changing its approach to storage, making it a more configurable installation and removal process. "Instead of treating games as one big block of data," says Cerny, "we allow more granular access to the data." That could mean the ability to install just the multiplayer campaign for a game, save the single-player campaign for another time, or just install everything and then delete the single-player campaign once you've finished it. Regardless of which parts of a game you choose to install and play, you can stay in the loop through a completely revamped user interface. The basic PS4 home screen sometimes feels frozen amber; You can see what your friends have done recently or even the title of the game they might be playing right now, but without launching an individual title there is no way to know which single player missions you can do or which multiplayer games you can join. The PS5 will change that. "Even though it will be pretty quick to start games, we don't want the player to have to start the game, see what happens, start the game, see what happens," says Cerny. "The multiplayer game servers will provide the console with the set of activities that can be linked in real time. Single player games will provide information such as what missions you could do and what rewards you could receive for completing them, and all those options will be visible in the user interface. As a player, you just jump right into whatever you want. " He says this like he says many other things: knowing that he will reject any follow-up question that ventures beyond what he wants to talk about. Like, what does the user interface really look like? Or how big will the SSD be? Or is it even a microphone? Which is exactly what I'm asking when Cerny hands me a prototype of the next-gen controller, a matte black labelless doohickey that looks a lot like the PS4's DualShock 4. After all, there is a small hole in it, and a patent points to Sony developing a voice-driven artificial intelligence assistant for PlayStation. But all I get from Cerny is, "We'll talk more about that later." ("We file patents on a regular basis," a spokesperson tells me later, "and like many companies, some of those patents end up on our products and some don't.") The controller (which history suggests will one day be called the DualShock 5, though Cerny just says "no name yet") has some features that Cerny is most interested in recognizing. One is "adaptive triggers" that can offer different levels of resistance to make shooting a bow and arrow feel like the real thing (the tension builds as you pull the arrow back) or make a machine gun feel very different from a shotgun. It also features much more capable haptic feedback than the rumbling motor console gamers are used to, with highly programmable voice coil actuators located on the left and right hand grips of the controller. Combined with an improved speaker in the driver, the haptics can allow for some amazing effects. First, I play through a series of short demos, courtesy of the same team at Japan Studio that designed Astro Bot Rescue Mission for PlayStation VR. At the most impressive, I ran a character across a platform level with several different surfaces, all of which gave different and surprisingly immersive touch experiences. The sand felt slow and slow; the mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was sliding. Jumping into a pool, I felt the resistance of the water; over a wooden bridge, a bouncing sensation.
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  18. ANACONDA

    Forum Rules

    Forum Rules Explicit Content [+2 Points] Any content that is considered unacceptable by the general public. This includes but not limited to Gory/graphic images of families, or children, and Pornography. Offensive Language or Content [+2 Points] Any content that may offend a race, religion, or a member of the community. Spam [+2 Points] Posting short sentences or short words on a post or multiple posts. Topic Bumping/Replying to other members report [+2 Points] Replying to another members report which has no sort of involvement related to you. Harassment [+5 Points] Excessively targeting a player or staff member. Excessively messaging a player or staff member. Trolling [+2 Points] Replies to a topic that has nothing to do with the continuation of the topic itself. Re-posting a Closed Ban Appeal [+1 Points] Re-posting of a closed or solved ban appeal where the decision has already been made in attempts to get a different outcome. Re-posting a Closed Player Report [+1 Points] Re-posting a player report that has already been resolved or closed for a different outcome or action. Promoting Illegal Activity [+5 Points] Promoting hacks, and any type of criminal act. Disclosing Private or Personal Information [+10 Points] Posting or messaging others to disclose private or personal information about another member of the community. Ban Evading [+5 Points (added to main account.)] Creating a forum account to use after being banned from the forums. Forum Warning Point System 5 Active Points = 1 Month Ban 10 Active Points = 3 Month Ban 20 Active Points = Permanent Ban
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